![]() ![]() So you don’t have to look too hard or far to find exciting flights of imagination drifting in the sea of look-alike products. No one really wants to make the next “Madden” clone or “Doom” derivative. Despite what the sales charts might indicate, game developers like to think of themselves as auteurs and expressive artists. The other happy trend in gaming is the flowing current of innovation. Maybe our Asian friends get a kick out of the Western obsession with guns, dogs and BBQ, but we certainly enjoy their funny way of telling stories, fastidious graphical style and whimsical take on pop music. For fans on the North American side of the Atlantic, the Japanese cultural gap has long provided a source of international pleasure. One is the gusty success of weird Japanese games. “LocoRoco” arrives on the gaming scene driven by two steady winds of change in the game business. Interesting? What else do you call a game that combines Japanese Pachinko machine dynamics with marble-maze physics and makes the whole thing look like a baby toy? Sticky fingers reach out for the PSP, and giggles erupt as a fleshy ball of orange with two eyes and a smile starts to roll across the fruit-flavored world like a raindrop down a seesaw.Ĭute? Painfully so. Once you get the new game “LocoRoco” in your hands, that inner tot bounds out filled with glee and bubbly drool. Inside every grown-up is a toddler waiting to come out. Oddly cute “LocoRoco” rolls in the angst-free zone – The Denver Post ![]()
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